![]() ![]() So you are left with either having a strong skill for like 30 seconds every few minutes, or a skill so useless than even if you have your charge up you won't really prefer to use it. In 4th, if you'll feel that 11 point in drain is not enough for you in dojo, you can SP reset the shockwave into it after you maxed DS.Ĭlick to expand.To some degree, you are right, lvl 1 charge is pretty shitty, but so is a lvl 1 energy blast. Lvl 81-87: Energy charge +1, energy blast +20 ![]() ![]() But its still useful to have maxed once your bubble is active, so its worth something. I also found stun mastery to not be very useful in grinding with shockwave, and in the 4th job for its inconsistency and very mild damage boost to skills like DS (not a big difference between 900% and 960%). And in cwkpq if you get stuck doing the melee bosses, shockwave + dragonstrike is useful to not pull the bosses out of the corner (energy orb is sadly not that good despite being super cool as unevenly distributed damage just wastes damage on the warriors' ends).Ĭlick to expand.Some might disagree with my build, but after the bucc buff, i like maxing shockwave first. In dunas 2, bucc can repeatedly snatch dunas's ship while everyone else kills (ship takes no kb and can wander behind dunas without snatch). Bucc can also kb auf to pin most of the time using barrage and dragon strike (seems like all of the hits of barrage kb, though I would have to look at a recording to confirm). I'm not sure if the rush nerf affects bucc, but if it doesn't snatch / corkscrew blow / backspin are still really good in dunas and auf. Neo Tokyo bosses don't have any super in depth strategies, really just use demo only on top plat of dunas 1 for max laziness while never dying to damage reflect because animation is so long (note that bubble will also trigger damage reflect so don't sit on top of dunas), and Royal Guard needs maple pop. Elemental pierce earrings also drop from dunas 1 in neo tokyo, with 7 slots and 1-2 all stats (so could get godly 7 str). Click to expand.Only gear changes I can think of are tar, scar, and auf helmets (+3 str 60% scrolls?) are end game too, though this is not really mind blowing information. ![]()
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